EDIT: I didn't think about it when I wrote this guide, but people may find it easier to do ANY asset editing, not just adding slots, in Frosty Editor How To Add a Slot Using Frosty Editor - for Use in ModMaker - Dragon Age: Inquisition Modding Tools. I’ve been wanting to try a build that doesn’t require any specializations for the mage class, and this was the result. This build takes spells in every mage tree (Spirit, Storm, Inferno, and Winter) with the aim of having access to a lot of different tools.
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Please respect others users' wishes to not be spoiled, especially pertaining to leaked materials. 3. Please don't spoil any other, non-Dragon Age media released within the last yearHow to use spoiler tags: !spoiler here! Which is more powerful? Which is more widely supported? Most guides (including the one on this sub) talk about the DAI Mod Manager, but they seem slightly out of date. Should I be using Frosty now?Also, do I still need to worry about compatibility with Trespasser or Black Emporium?
I've read a few reports about mods causing crashes, but they also seem out of date.It's a bit of a shame the modding scene seems to have died down so quickly. There are still mods being made for DAO, thanks to the toolset, such as Qwinn Fixpack. Frosty mods don't crash/do work with trespasser, but they have to be frosty mods. Which there are only like 10 of, at least on the nexus.
The creator is working on making daimods importable with frosty but that might take a while. For now I'd definitely use the mod manager, since that's what pretty much every dai mod requires. Don't worry about the guides being old, the set up is still the same. Trespasser with the mod manager will crash everything that edits a spec map, BE will crash if you try to enter with qunari cc mods loaded. Afaik those are really the only things. Seems like Frosty is relatively new and came about with ME:A. As far as I can tell, it doesn't have many mods for it yet, at least in DAI.The reports of mods crashing Trespasser/Black Emporium/literally all of the DLCS, actually, are still accurate, though.
The big benefit of Frosty is that its mods don't cause any crashing, and the mods will actually show up in any of the DLC, unlike Mod Manager mods. So it's really a case of quantity vs.
Quality, I guess? I stuck with Mod Manager for the time being since I'm familiar with it and it has more mods, but I'll probably look into Frosty once I hit the DLC part of my playthrough. There are a lot of mods but they are not as great as some of the other games from Bioware. Unfortunately FMM being only 8 months old or so and missing the big wave time modders where making mods for DIA I don't think we will see a lot of mods coming from it for DAI.
It did a nice job with MEA though, I actually loved playing MEA with a bunch of the good mods on Nexus for it and FMM. I think MEA was underrated really and am disappointed they dumped support for it and will likely never make a follow up now.